Senior Infants English Station Teaching Games Pack

senior infants eng
Copy of TAKE 10 COOKIES (1)
whats up (1)
goodie game abc cookies (1)
zingo sight words (2) (1)
how to play zingo (1)
zingo (1) (1)
What Would You Take_ Flip Book (2)

Senior Infants English Station Teaching Games Pack

Senior Infants English Station Teaching Games Pack

119.00 107.00

In stock

119.00 107.00

  • All the literacy games you need to run a full station teaching English lesson.
  • Ideal for literacy  power hour or a team teaching initiative.
  • Each game works with a group of children.
  • Each game can be used as a full station.
  • Easy to set up.
  • Created by an experienced Irish primary school teacher.
  • Key curriculum skills development.
  • Encourages collaborative and active learning.
  • Each game / activity will work with a minimum of 4 players.
Availability: In stock
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Learning Resources Alphabet Bingo

Spin the spinner and race to complete your bingo card by identifying letters of the alphabet. The cards are all double sided and come in two different levels of play. The first level is matching upper and lowercase letters. The second level is identification of initial letter sounds. Playing the game naturally encourages children with their alphabet recognition. Bingo!

This game is designed for 2-4 players and includes 4 x double sided bingo cards, 1 x sight word spinner, 36 x markers and an activity leaflet.

What’s Up? Oral Language Game

This classic ‘What’s on my head?’ game is written especially for children to play and enjoy.

Tghe game has four categories of cards – people, sports, transport and animals. To get started, shuffle the chosen cards and place them face down in the centre. Each player puts a plastic card holder on their head. These are adjustable so they fit heads of different sizes. Then each player takes a card and without looking at it slots it into the plastic card holder on their head. Each card has an image on it, for example a lion, a fire engine or a balloon and then each player has to guess ‘what’s on their head’ by asking a series of searching questions, where the answer can only be yes or no. As well as being great fun, the game teaches children to consider what question they need to ask in order to help them guess the answer.

The cards are graded for younger and older children and so can be played by children of different ages at the same time. The player with the most cards correctly identified is the winner.

This game is for 2 – 4 players and suitable for ages 5 years and up.

Contents:  “110 What’s up? Cards, 4 Plastic Card Holders, Instructions.


Goodie Games – ABC Cookies

These pretend ABC cookies inspire creative play. Fun, easy and super engaging game reinforces alphabet and letter recognition, beginning sounds, and early vocabulary. Features 4 different games!

• 42 Plastic alphabet cookies
• 45 Double sided cards
• 2 Spinners
• Plastic storage jar
• Activity Guide

Zingo! Sight Words

Teaches Words That Are Essential to Reading!

Zingo! Sight Words is a fun and interactive word game that brings fast-paced excitement and learning to the classic game of Bingo! Players learn to quickly recognize and read sight words, which are words with spelling that is not always straightforward. Sight words are the most frequently used words in the English language and make up about 50-75% of all written material. Learning and mastering sight words is a key step in becoming a successful, fluent reader. The sight words used in this fun word game have been specially selected by leading educators as the most fundamental for reading development.


Voted TD Monthly Magazine Top-10 Most Wanted Games Nominated TOTY 2009 Best Toy of the Year. It’s not just bingo. It’s Zingo!, a matching game that encourages pre-readers and early readers alike to match the pictures and words to their challenge cards. The Zingo! Zinger dispenses tiles and fun as young minds quickly race to be the first player with a full card and yell “ZINGO!” With two levels of play, this matching game builds language skills through fast-paced play. And it happens to be our top selling junior game.

What Would You Take? Oral Language Flip Book

Where are you going? What would you take? This double-sided flip book is perfect for developing early speaking, listening and language skills. On one side is a destination and on the other is a collection of items that you might want to take with you. Children can work from either side by predicting the destination or planning a set of sensible items that might be of use. Can be used individually, in pairs (where one player guides the activity through questioning) or in small groups. The book is also language free so it can be used for MFL or with children learning English as an additional language. Contains 16 pages (160 x 220mm) of scenario illustrations that will really get children talking!



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